Prison Architect Layout

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Prison Architect; Your Prison Layouts LordXp. User Lists: 2 #1 LordXp. Alright ladies and gents. I have been playing this game more and more. I'm slowly getting better at it as I go along. I would, however, like to see how others in this community of constructed their prisons. 'Prison Architect, to be sure, is an excellent game, worthy of comparison to its canonical inspirations, Dwarf Fortress and Bullfrog Productions’ 1990 construct-and-manage simulations. Few games can hope to match Prison Architect’s emergent storytelling,. Feb 4, 2018 - Explore ChronicallyBrookelyn's board 'Prison Architect Ideas' on Pinterest. See more ideas about prison, architect, prison architect layout.

Description of the video guide «How to create the best and most effective workshops in Prison Architect»

How to create the best, most efficient, and most optimal workshops possible in Prison Architect. In this video I explain and demonstrate the benefits of creating multiple workshops with 240 square meters and how to then make the best use of that space.

Thank you for watching! More Prison Architect videos to come.

Text version of the guide (author created subtitles)

What’s up everyone, I am back with another
Prison Architect video; this time I’m bringing you a tutorial video on how to make an optimal
workshop. So you can see this is my prison that I showed
in my last two videos, uh, in the previous two videos I discussed this which was a mod
and I also my little isolated section in the prison over here, but this time I’m going
to be discussing. like I mentioned, the workshop. So I see a lot of videos where people don’t
have a workshop that’s the most efficient size possible in this game. So the most prisoners that you can have working
in a workshop currently is twenty. And that really depends on the size. You can obviously have less prisoners workingPrison architect layout guide
in a workshop if the workshop is too small to accommodate twenty prisoners. So you need to have a workshop that has a
total size of… 240sqm, I believe? Yeah, so you can see that this is 24m x 10m. That’s just the size that I personally like,
but 240sqm overall is what’s necessary. You can always resize it to be a different…
you know, it can be like this, that’s fine, or like this….I just always have it as 10m x 24m in the
interior. Um….

So in this prison I have three workshops and
that’s because like I said only twenty prisoners can work in one workshop. Unlike in previous versions of the alpha having
multiple workshops is not inefficient at all; prisoners are pretty intelligent about where
to move materials back and forth. Um….

Now some other confusion that I just wanted
to clear up, was with manufacturing wood. So as you can see I have a very large forestry
near the workshops so the, um, workmen can put the logs into the workshop when they’re
done tearing them down or whatever. And you can see that the prisoners will convert
the logs into wood. And the reason why this is important to do
is because this actually generates a lot of money..

Now you can see that this is a stack of, well
this is four logs but normally it would be three logs you just can’t see the one log
under this stack of four but each log is converted into four pieces of wood and as you can see
I can sell this log… you can see an individual log for $50 each..

Prison Architect Layout Tips

So this entire stack is worth $150. But once it’s converted into wood, it’s worth
the same amount per wood however each log gets converted into four wood. So a stack of wood is a lot more cost-effective
to sell than just a stack of raw logs. And you can see here I’m even converting some
wood into superior woods which is even better to sell..

Right now you can only sell them but eventually
they’re gonna add Superior Cells. Um, well anyway— once you’ve converted into
wood you have to have an exports section. I have it near the deliveries and garbage
where all the trucks come in. And you can see I just have it on the other
side of the road, it’s not really intrusive at all, and they just lay their— well right
now I have some excess logs which is why there are so many logs but usually it would be mostly
wood. You can see a superior bed is also coming
over here. So that is the basics of how to make the most
efficient workshops possible. Oh and also if you have a lot of wood coming
in, you don’t really want these presses. That’s why I have more saws than presses because
presses are only necessary for license plates. Saws are necessary for logs. Saws are also necessary for license plates,
but logs do not require presses. They only require saws. And then back here I just have a few carpenter’s
tables for more experiences prisoners. You should always have enough slots in your
workshop for the number of qualified prisoners that you have..

So as you keep getting more qualified prisoners
you wanna keep building more workshops. That’s why this prison has three workshops. So you can see that if I go into deployment
and jobs, that I have all the slots maxed out and there’s a total of 45 qualified prisoners,
and I have three workshops for a max. number of sixty prisoners. The only reason why there’s not more prisoners
working right now is because they’re probably doing other things like taking some classes
or something. So anyway, this has been a tutorial on how
to make efficient workshops. So again, you just wanna basically create
workshops that have dimensions of 24m x 10m or anything that covers 240sqm. So thanks a lot for watching, if you want
to see more Prison Architect videos and whatnot be sure to subscribe. I’ll see you in my next video..

Updated: Oct 12, 2018

A getting started guide to prisoner housing options. What do cells and dorms each offer, and what is best for you to use in your prison. Based on many hours of gameplay deadicated to the persuit of housing options.

Single Cells


  • Prisoners privacy need is met, and it seems that most of my single cell guys have it fully green most of the time, keeping them a bit calmer and they very, very seldom attack guards or workmen entering their cells during lock-up.
  • I've yet to have an escape tunnel get very far before being detected in a single cell, I'm guessing the game mechanics take into account that one guy digs slower than six.
  • You get to see the occupants cell quality entitlement, meaning you can ensure prisoners are assigned the correct levels and can the add or remove improvement objects as needed. I've yet to see any evidence that a prisoner having the correct level makes them any more or less well behaved, the only thing it seems to have an effect on is not allowing prisoners to have higher than they are entitled to.... and my OCD about this
  • Of course, they take up much, much more room.

Dorms - (Small)


  • Privacy needs for those who have them are always dropped low, this really makes your prisoners pi**ed off. They often attack guards or workmen entering the dorms, even when all other needs are met, but this one seems to really get to the guys who have this need.
  • They seem to dig tunnels much, much faster. I've had 10 escapes so far on my current prison by day 30. Six of these were from a 6 man dorm. (never you mind the other four.... I may or may not have left a gate unlocked for workmen and forgotten to lock it back up, and thre guys may or may not have just walked out unquestioned) Even the tunnels I've found coming out of dorms are much longer than any I've found from single cells.
  • When they do dig their way out, you lose the full dorm of prisoners, not just one from a single cell..... I other words, you need to be on high alert for tunnels. I try to remember to do a full toilet search every 2-3 game days in 4-6 man dorm wings. This is doing a good job of keeping would-be ecapists under control. mega-dorms will likely need daily searches, and I don't know as yet if you would lose all cell occupants - in my case 56 - I'm going to allow them the chance to dig out at a later time and see if they all make a run for it together
  • Prisoners fight in their cells. Then the guards run in to sort it out and they end up being attacked. If you are running a punishment-heavy prison with lots of angry prisoners, this often gets out of control FAST. The prisoners who were not fighting can take the change to leg it out the jail door and then riot in the main body of the jail, while the guard is being beaten up by the prisoners who were fighting. You NEED to make sure you have guard patrols in dorm wings to stop this happening.
  • I have tried to observe various security levels and reputaions to see if they have an effect on negative in-dorm behaviour. It seems they do. When having a mixed security dorm wing, the dorms that contained 1 or 2 high security prisoners were always resulting in fights, but the med security only dorms had this happen much less - but they do still fight. Those with negative reps also seem to cause dorm problems much more often. Some prisoners just are not suited to dorm life and will cause no end of trouble for you to combat.
  • If you haven't gotten and C.I's yet... prepare for all your snitches and ex-law enforcement to snuff it pretty sharpish. Not even their cells are safe for them. You need to find these guys fast when using dorms. Go put a bunch of guys in solitary and get some C.I's .... lots of C.I's; you'll need them if you want to avoid too many D.I.C's.
  • The huge bonus being you can cram so many more prisoners into such a small space to generate that revenue. If you're willing to add the extra security to your prison to combat the dorm problems then they are far superior IMO. You just have to be well aware of the goings-on of your prisoners. Perhaps try to have low-med security in dorms, with high-super in cells.

Dorms - (Large)


It's worth a note that I've only fully played with four and six capacity dorms so far, I've just built two 56 capacity ones that are slowly filling up, will update if I find any effects of these mega-dorms.
  • The first and most annoying thing I've found with these, when they are first built they, of course, have no occupants (giving you the extra 3x quailty rating of 12 squares per prisoner), and the chairs/showers/TVs ect all meet the quota for 1x object per X prisoners. This means you get all the improvement items and your mega-dorm will have a very high cell quality rating, that will drop down when it gets some prisoners living in it.... but you can't assign any prisoners too it because all avalible cells are too high a quality for new receptions. The only way I've found to combat this is to turn off the cell quality assignment settings until the dorms are full and drop back down to a lower rating. This however messes up the rest of your prison as prisoners get assigned the wrong cells by the guards, that then have to be reassigned after you've filled your mega-dorms and turned on the cell ratings setting again. That thing I mentioned before about entitlement/quality.... now you have to go over your whole prison and figure where everyone's been moved to and fix it all again......... hella annoying.

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